UnsatisfiedLinkError in bullet

I got this error with nightly build.
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsatisfiedLinkError: com.jme3.bullet.PhysicsSpace.addConstraintC(JJZ)V
at com.jme3.bullet.PhysicsSpace.addConstraintC(Native Method)
at com.jme3.bullet.PhysicsSpace.addJoint(PhysicsSpace.java:665)

however, there is no error in android.
I looked bulletjme.dll and libbulletjme.so with binary editor.
so there is “addConstraintC” in libbulletjme.so, but there isnt bulletjme.dll.
is this the cause? or is something wrong? :-?

Native bullet is not for production yet, at the moment the binaries are not built.

omg
:-o
The reason why I used the native bullet, I saw different behavior of jbullet and bullet.
(in jbullet, my character went forward like a rocket when game was started. idk why)
but no problem in android, and my main target is android :smiley:

I found cause of issue.
My character have 2 physics object, so they were in conflict with each other in jbullet.
I think, the reason is because of their different interpretation for collision group.
i.e.
objA : collideGroup=2 collideWith=1
objB: collideGroup=3 collideWith=2

in bullet: not collide
in jbullet: collide

which is Correct specification? ( maybe jbullet according to javadoc )
I think bullets specification is better, seems naturally. (In fact, I was mistaken.)
Of course, bullet is not supported. and It might be that you know of course.

You don’t use the collision groups correctly they work as intendend in jbullet.
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huh? sorry, I can’t understand well…
I seem to be misunderstanding something anyway

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