(forums broken.this is my 4th attempt to post…sorry…if they all pop…will be my last attempt tonight…)
Hi folks, I have a ball…with
Common/MatDefs/Light/Lighting.j3md,
and another object using:
Common/MatDefs/Misc/Unshaded.j3md
I noticed that when the ball rolls over/crosses in front of the unshaded object the ball appears transparent, and the unshaded object underneath appears through the ball, (while I could call this a ‘feature’…its not the intent…do I simply have my materials defined incorrectly? or is this the ‘expected’ behavior when mixing unshaded/lighting materials?
any tips/pointers…greatly appreciated
The materials in question are defined as shown below:
Material chrome : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
UseMaterialColors : true
Specular : 1.0 1.0 1.0 0.0
Diffuse : 0.7 0.7 0.7 0
Shininess : 18.0
VertexLighting : false
VTangent : false
HighQuality : true
LATC : false
UseAlpha : false
EnvMapAsSphereMap : false
PackedNormalParallax : false
Ambient : 0.4 0.4 0.4 0
UseVertexColor : false
}
AdditionalRenderState {
FaceCull Off
DepthWrite On
Blend Additive
}
}
Material rollovermat : Common/MatDefs/Misc/Unshaded.j3md {
MaterialParameters {
Color : 0 0.71 0.71 0
ColorMap : Textures/rollover_light2.png
}
AdditionalRenderState {
}
}
This is why:
Blend Additive
ahh, sure enough thanx the pointer