Unwanted Rotation

I know this topic has come up before but i have not found an answer to the problem. I load the model fine from 3ds, the texture and materals are all there. But the problem is that the object is rotated 90 degrees to the right… I would prefer to not have to rotate every object i load 90 degrees. Can someone please tell me if there is something wrong with the code.

public static Node loadModel (String modelFile){

      Node        loadedModel  = null;

      FormatConverter      formatConverter = null;     

      ByteArrayOutputStream    BO      = new ByteArrayOutputStream();

      String        modelFormat    = modelFile.substring(modelFile.lastIndexOf(".") + 1, modelFile.length());

      String        modelBinary  = modelFile.substring(0, modelFile.lastIndexOf(".") + 1) + "jbin";

      URL        modelURL  = ModelLoader.class.getClassLoader().getResource(modelBinary);


      //verify the presence of the jbin model

      if (modelURL == null){


        modelURL      = ModelLoader.class.getClassLoader().getResource(modelFile);


        //evaluate the format

        if (modelFormat.equals("3DS")){

            formatConverter = new MaxToJme();

        } else if (modelFormat.equals("md2")){

            formatConverter = new Md2ToJme();

        } else if (modelFormat.equals("md3")){

            formatConverter = new Md3ToJme();

        } else if (modelFormat.equals("ms3d")){

            formatConverter = new MilkToJme();

        } else if (modelFormat.equals("ase")){

            formatConverter = new AseToJme();

        } else if (modelFormat.equals("obj")){


            formatConverter = new ObjToJme();


        formatConverter.setProperty("mtllib", modelURL);


        try {

            formatConverter.convert(modelURL.openStream(), BO);

            loadedModel = (Node) BinaryImporter.getInstance().load(new ByteArrayInputStream(BO.toByteArray()));


            //save the jbin format

            BinaryExporter.getInstance().save(loadedModel, new File(modelBinary));

        } catch (IOException e) {           


            return null;



        try {

            //load the jbin format

            loadedModel = (Node) BinaryImporter.getInstance().load(modelURL.openStream());

        } catch (IOException e) {

            return null;



      return loadedModel;


iIf someone could please help me that would be fantastic.

Nothing wrong with your code. 3DS has a different coordinate system than jME (or openGL). It is not translated by the 3ds loader.