The problem that I’ve noticed is that after I programmatically change the pose of the model/skeleton (e.g. rotate certain bones), the above value won’t reflect the new position unless the next frame has been rendered. Is there a way to tell the geometry/skeleton to refresh the position of the vertices/bones right after a modification?
Say for example that I rotate the hip (or any other bone that contains several children). This will make the head, arms, hands, etc move to a new position. I’d like to get their new position without having to compute it manually. I see that the position is updated, but only after a new frame has been rendered. Any way to force it to re-compute it right after the transformation?