Updatinf Controls on creation

I had an issue while creating a spatial from a model with skeleton.
Right after creation, I get the skeleton
But then, my bones are all placed at spatial origin coord.

If I do that again on the next engine’s tick, the bones have their normal relative coord.

So I tried
to force the AnimControl to “update” on the same tick, and it worked.

Did I miss a more elegant practice? If I didn’t, wouldn’t it be usefull to update the AnimControl once at creation to avoid my ugly trick (and the time lost to understand the issue)?

Thanks for your time !