Hi all,
i am looking for Examples in Game Programming where the Abstract Factory Design Pattern can be used.
For a small School Project we have to explain the Pattern to the class.
And whats better than a graphical demonstration, so i thought.
But i can't come up with a small and easy to understand Example.
Most examples on the net cover the topic with the Look and Feel WidgetFactory or the famous Maze / Enchanted Maze.
So my Question is:
Did you ever use the Pattern in your game? And if so, for what Part of it?
Cheers
The abstract factory pattern is used in jME Physics 2: Implementations of the PhysicsSpace class overwrite method to create the nodes and geometries.
But I think you should keep it way more simple. You really should not saddle your classmates with all the 3D stuff, just to have a nice looking example for the pattern.
of course i wouldn't explain it with the jME Example.
this would just be a demonstration on how it could be used in Games.