Use of .glsl (OpenGL Shading Language) in JME

Is there a way to implement this kind of code into jme2

It looks like the important parts is written in .glsl

http://www.youtube.com/watch?v=2AVh1x-Uqjs



Link to code and runnable .exe
http://www-evasion.imag.fr/Membres/Eric.Bruneton/OceanLightingFFT.zip
webpage for project:
http://www-evasion.imag.fr/Membres/Eric.Bruneton/

I think this is implemented already. Have a try PostWater example in jmp tests. About the ocean… you can get vertex and fragment shaders of ocean and adapt it to JME.