Is there a way to implement this kind of code into jme2
It looks like the important parts is written in .glsl
http://www.youtube.com/watch?v=2AVh1x-Uqjs
Link to code and runnable .exe
http://www-evasion.imag.fr/Membres/Eric.Bruneton/OceanLightingFFT.zip
webpage for project:
http://www-evasion.imag.fr/Membres/Eric.Bruneton/