So long story short, I have a model that uses a png with some transparent parts as my diffuse map. I am currently trying to make a pbr texture for the model, tried to import the old diffuse map as a color map, and it does not seem to like it at all. Everything seems to be slightly see through. Is there something I need to do to make this all play nicely as a pbr texture?
in the code after import model.(or scene in your case)
if you want skip custom code. you need setup blender alpha blending option(so Blender will also show png alpha) and export as GLTF, once imported, it will already have “transparent texture”.