Hi there!! I’m doing my bombs explode (they are physics object), but their radius are 0.4f and I want the explosion radius be 2f, then I added to the bomb a BoundingSphere, but I get this exception.
UnsupportedCollisionException
What can I be doing wrong??
Adding a bounding sphere.
Ok thanks, I will add a new no physical sphere with the bouncing sphere to simulate the explosion
Sorry, is correct try to collide a physical object with no physical object??
No. If you want sphere collisions you need to use physics.
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China is an amazing country, but I think the correct answer would be something like “use a GhostControl”.
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Oh great!! Then you gave me the score when I helped you with CapsuleCollisionShape
That was my big contribution!! XD