Hello everybody! This is my first post here!
I’m on my phone right now so hopefully the formatting isn’t horrible. Also hope I did everything in the post correctly.
I like making animations and I would like to use jme as a renderer for my animations. I’m pretty good at programming so I don’t think that would be a problem. I would actually like your opinion about how I should do this idea.
I would like to have a few methods.
An initialization method to start everything up.
A load scene method to load the scene
A render method to render it
A method to get the image
And lastly a method to close everything down.
I want to be able to call those methods from another program (just going to load the jar).
I have looked at the source code a bit of jme to see how it kind of works.
So I got a few ideas on how to implement it and I would like to know what you would think would be best.
Method 1:
I overwrite the start method and create my own context class making it that it only renders when I call a method. And just do the other things like I would do normally.
Method 2:
Take jme and change it so that I can call those methods.
Method 3:
Skip the application class and just have those few methods I said earlier and just add the code to it that would normally be run and skip the part of jme that controls all of the rendering and updates.
What do you think would be a good idea?
Do you have any tips for me that might be useful to know for this project?