Using lookat?

Hi Guys.

My "lookAt' isnt working.  Its having a null effect and im trying to figure out why.

My camera is orbiting at a distance of R around my model.  Every time i rotate the camera's pivot I call

"lookAt" like this:

cameraNode.lookAt(new Vector3f(0,0,0), new Vector3f(0,0,1));

My 'up' is set to Z because thats the way the models work (Z is "up/down", X is "left/right" and Y is "in/out"

It appears to be having no effect :frowning:



added information…

The first lookAt call I make works correctly.

Every call after that fails.

Is there something i need to reset??