I need to use the class Plane;
btw I don't understand its use…
what's the meaning of float constant in the constructor?
How do I decide the orientation of the plane?
The "constant" should be the distance to the origin, the normal must be of length 1. So normalconstant gives you a point on the plane. For all points the equation
holds (the . is the dot product)
constant)) . normal = 0
But after a short look into the methods and usages of Plane it seems to me that it was not tested (e.g. the intersection with a sphere seems to lack a sqr, the pseudoDistance seems to be squared, javadoc is quite nonsense…) - so use Plane with care and look into the code to find out if it does what you want…
Edit: Renanse is right below, no sqr error - as normal has length 1… my fault, should have taken a closer look
Thank you very much…
I'll try to give a sense to that words(not yours:the ones in javadoc)
…those words…! ://
Plane needs better docs, but the methods do what they are supposed to at this point.
what are they supposed to do so?
I feel littly confused :?
Not a discussion for here, but definitely impetus to go fix documentation and clarify code.