What is the proper way to share a sub-grpah at multiple places in the scene graph? I need a graph, not just a shared mesh,
because the tile is made up of a bunch of meshes each of which is individually positioned by its own tile-internal transforms.
Edit: Note. I gave all my shared nodes the same name. That couldnt be screwing it up, could it?
Edit: Nm, I checked and thats not true, they do all get unique names based on their position in the tile map
It kind of looks like the proper transforms are only getting applied to one of the children of the child of the SharedNode. Is it possible SharedNode is assuming only one child of the node that is attached to it somehow?
SharedNodes are nothing really special… They are simply Nodes. They don't even make use of the target Node past the original copy. So it sounds like you have problems elsewhere. Perhaps you could post your setup code. I've seen problems similar to this when people have done things like make improper use of the UNIT_XXX vector fields or mix up world and local rotations somehow.