UV coords are flipped when importing .obj

I know ogre is the “official” format to use, but i just noticed that the uv coods on objects imported as .obj are flipped.

Yes, I also get that, guess its the same thing as it was with the terrain lately, it flips textures by default…

You might have to set/unset flipY flag on the TextureKey, if you’re loading the textures manually.