Uv problem

If I change the height or radius of the capsulecollisionshape, I see a difference in the position of the zombie. but I dont know how to make the collisionshape match correctly to the model, and it wont be even displayed. I set up the shape like this:

super(s,0.55f);

s is a capsulecollisionshape and the class extends charactercontrol. I also add the object to the bulletappstate.

Do you add the control to a spatial too? Else you cannot see it.