VariableTimestepGame Crash

I am extending VariableTimestepGame to create my own game class. Upon changing to JME 2.0 I was getting a crash as the getNewSettings method is not implemented yet. I simply copied the code from StandardGame, so the method now looks like this:


protected GameSettings getNewSettings() {
      boolean newNode = true;
      Preferences userPrefsRoot = Preferences.userRoot();
      try {
          newNode = !userPrefsRoot.nodeExists("");
      } catch (BackingStoreException bse) { }

      return new PreferencesGameSettings(
              userPrefsRoot.node(""), newNode,
              "game-defaults.properties");

      /* To persist to a .properties file instead of java.util.prefs,
       * subclass StandardGame with a getNewSettings method like this:
      com.jme.system.PropertiesGameSettings pgs =
              new com.jme.system.PropertiesGameSettings("pgs.properties");
      pgs.load();
      return pgs;
      */
  }



Is there any reason why this wasn't implemented above and beyond the simple fact that you guys have so much else to do? I just wonder if this type of game was being phased out in favour of something else and if so should I try and avoid it.