Hi all. I have recently started to use JME (with Kotlin) and so far things are looking good. I have a few questions. First physics. I have a system in my game where the player can grab an object and drag it around. I got this working using a SixDofJoint but there are some stability problems with the grabbed objects. Especially if these objects are small. What can I do to fix these issues? What tips in general are there to get a good working physical world. I want the player to be able to interact with many objects like grab them, stack them on top of each other, open doors, chests, and so on.
My other question is about lighting. I’m using SpotLightShadowRenderer and adding it as a processor. How many processors are considered to be good? How does one manage which lights should get shadows and which not? Is there some system for doing this in JME or do you have to manage this manually?