Varying the speed of a particle emitter

I plan to implement slo-mo in my game, both for debugging and because, well, some awesomeness becomes even more awesome when viewed in slow motion. I’ve figured out how to vary the speeds of animation channels, bullet physics, and even simple water, but I don’t see a simple way to vary the speeds of particle emitters.

Before I run off and roll my own mod of, I want to find out whether I’ve missed some easy solution, and if not, how others have dealt with this problem. And assuming I do roll a mod, would anyone else be interested in using it?

speed = 0.5f in your application class should do the trick.

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