Vector2f/3f not fully using FastMath


Seems like someone missed the length and distance methods when converting Vector2f and Vector3f to FastMath.


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Point those sqrts to FastMath, which just points them right back to Math (trig functions are really the only ones that matter much at the moment.)

Ahh, thanks for shedding some light over this :slight_smile:

I should have seen it myself

No worries… just to clarify, my post was meant to read "Pointed those…" I committed that change.