Very easy, similar to animation:
[java]
//load vehicle and access VehicleControl
Spatial car=assetManager.loadModel("Models/MyCar.j3o");
VehicleControl control=car.getControl(VehicleControl.class);
rootNode.attachChild(car);
physicsSpace.add(control);
//then use the control to control the vehicle:
control.setPhysicsLocation(new Vector3f(10,2,10));
control.accelerate(100);
[/java]
Hopefully i’ll be able to give this a spin in the next day or two, thanks for the plugin btw!
beniboy said:
and when i try to test my car, it starts bouncing.
I had that too on a few cars but by tweaking the suspension (use the sliders provided, best not with extreme settings) and weight (click VehicleControl in SceneExplorer and edit property).