VertexBuffer custom type

I need create new mesh type with vertexes positions as byte[], vertexBuffer supports only float[] as position. Can i skip that?

Use an 8bit image format…

?

VertexBuffer.Type.Position 3 float i need 3 byte

@Mararok said: VertexBuffer.Type.Position 3 float i need 3 byte

Why?

to save memory :slight_smile:
Like in http://en.wikibooks.org/wiki/OpenGL_Programming/Glescraft_1
Only 3 bytes per vertex