Viewing bounding volumes

im pretty sure i have seen this before in jme samples. But i am wondering, how can i display a bounding voume for debugging? thanks.

also what about for viewing a camera frustum?

If you're running a program that extends SimpleGame, press B. There's more keys for debugging (just look in the SimpleBaseGame source).



As for the camera frustum, well, you're looking at it :slight_smile:

thanks for the quick answers llama!

and was afraid of that answer for camera frustum :frowning: