How easy is it to dynamically alter the volume of all sounds. That is, put a menu control where the player can adjust the music and sound effects. I know you can alter the volume of the individual sounds, but can you do it for all current sounds and all future sounds as well?
AH!
I did not think about that. ://
I think the next (yes I know another one) sound release will separate the
music and the effects.
There will be methods to lower the overall music and the effects.
The music will be streamed. Effects will be loaded into memory and will be shared by sources (sound players). The reason for that is to avoid launching multiple threads and avoid too much object initialisations that decrease the frame rate drastically (not to say 1 frame per second).
I am quite new to sound progamming (I think I said that before) so apologize me for all those changes.
And I am open to all propositions.
Arman.
Ok, sounds good.
I am quite new to sound progamming (I think I said that before) so apologize me for all those changes.
You are doing a great job. This is also far from being a stable release, so changing the interfaces is more than fine. In fact, now is the time to experiment and have fun with it. So far, I've been quite impressed with what I've seen... or heard.