I created a scene with the 3ds models on it and got xml file. I try to find jME demo which handles with the xml file to try "walk" through it, for my first 3D practice. Unfortunatelly I didn't find that demo or I suppose wrong that I will manage xml file easilly from jME code, when I once create scene with Monkey3DWorld editor.So, my question is what is the next step after I got xml file?
I found XMLToBinary class but can't find BinaryImporter. Is it some old class or I missed something.
SlavoniaJavaTeam said:
I found XMLToBinary class but can't find BinaryImporter. Is it some old class or I missed something.
XMLToBinary is the old class, used to convert from XML to the jME format. It has been used until version 0.10 of jME. The current CVS is, instead, based on BinaryImporter.
A good tutorial about importing from Blender to jME with the XMLToBinary class is here.
Please note that XML importing is the only part of jME that still does use the old JmeBinaryReader and not BinaryImporter.
hell, Idont even think mw3d xml is compatible
llama said:
Please note that XML importing is the only part of jME that still *does* use the old JmeBinaryReader and not BinaryImporter.
Oops. Luckily the tutorial I linked is based on JmeBinaryReader :D .
Quote:
hell, Idont even think mw3d xml is compatible.
Isn't it?