Well, I want to make a very light 3d java game. Now by light, I mean probably 500mhz processor light is what I would love to see happen, but I'm not sure if JME can run on that kind of machine even if I have a low poly count.
Questions:
- What's usually the min. req. for JME? (Processor, ram, vid card)
- Can I lower those req. by not drawing a lot of polys or doing any special effects like bloom?
- How would I go about limiting the max polys drawn? If there isn't a way I was thinking about drawing a plain black wall or something around the visible area because I read JME has culling off (I think) so it won't draw polys that aren't visible to the camera - would this way be best if there's no built in way?
- Is there an easy way to get JME to run as an applet? I don't want to use webstart.