Warning for shader makers using #import with other glsllib

@pspeed said:
Also looking at the source, I think you can get around this by making sure to import your dependencies everywhere that is needed.

Already that way.


Now I want to add proper #include support. ;)

I'm surprised you haven't already fixed it. ;) j/k

Thinking about this though, I should've looked at the source. Seeing a hash map would have raised a red flag for sure.

Anyway, I'll change the topic name and the first post to reflect the findings.
@madjack said:
Already that way.


Just to clarify, I mean that if some shader imports foo and bar and foo needs functions in bar that foo should also import bar.