Which although self-explanatory, it says ‘warning’ and yet the model fails to load entirely? Is this meant to happen?
Do these mean the model can’t be used at all? I’ve tried removing them from blender and removing every modifier I can find and yet, these still seem to be there somewhere…
In blender if you go into the properties of the modifier there is a way to “apply” it. That changes the mesh based on the modifier setup and then removes the modifier.
In the past I’ve found that if you do that for all the modifiers then the new blend file should import.
Yes, the final image you see in blender is a result of modifiers and metadata, only meshes, uv-mapped textures and bone animations work for live rendering in jME, so you have to “bake” any other modifiers. The importer can handle some but it will never be able to handle all of themas they change and new ones get added in blender.
Currently the blender importer supports the following:
Armature modifier
Array modifier
Mirror modifier
Particles modifier
If you use any other then the warning will appear. I hope to be able to add more in the future but untill then do as @zarch said - apply them to your model
If you do not apply the modifier that blender importer does not support then the loaded model will look like you had never applied the modification.