Hi,
i have a strange behaviour with my reflected scene in the water.
If i push the keys for movement (left/right), the reflected scene is moving a bit to far for a short time (see pic below).
Than it just “jumps” in the right position again…
I’m on JME2 and my Update method looks like this:
[java]tpf = timer.getTimePerFrame();
input.update(tpf);
GameTaskQueueManager.getManager().getQueue(GameTaskQueue.UPDATE).execute();
rootNode.updateGeometricState(tpf, true);
manager.updatePasses(tpf);[/java]
My Class extends the JMECanvasImplementor and I’ve tried to update the camera for the WaterRenderPass, but that hasn’t worked.
It would be great if anyone has an idea what to change or try, because I’m a little bit lost at the moment. thanks