Water crashes games

Testing the water examples as well as the scene example in JME3, The world loads for a second, but then crashes with a fatal error. I’m running Linuxmint Isadora (Ubuntu Lucid), netbeans 6.8. Below is the results from my terminal.






INFO: Using LWJGL 2.5
...
Oct 20, 2010 1:12:13 PM com.jme3.scene.Node attachChild
INFO: Child (Scene) attached to this node (Root Node)
Oct 20, 2010 1:12:13 PM com.jme3.scene.Node attachChild
INFO: Child (lightsphere) attached to this node (Root Node)
Oct 20, 2010 1:12:13 PM com.jme3.asset.DesktopAssetManager loadAsset
WARNING: Cannot locate resource: Models/Plane.material
Oct 20, 2010 1:12:13 PM com.jme3.scene.plugins.ogre.MeshLoader applyMaterial
WARNING: Material BaseWhite not found. Applying default material
Oct 20, 2010 1:12:13 PM com.jme3.scene.Node attachChild
INFO: Child (Plane-geom-1) attached to this node (Plane-ogremesh)
Oct 20, 2010 1:12:13 PM com.jme3.scene.Node attachChild
INFO: Child (Plane-ogremesh) attached to this node (Root Node)
Oct 20, 2010 1:12:14 PM com.jme3.renderer.Camera
INFO: Camera created (W: 512, H: 512)
Oct 20, 2010 1:12:14 PM com.jme3.renderer.Camera
INFO: Camera created (W: 512, H: 512)
Oct 20, 2010 1:12:14 PM com.jme3.renderer.lwjgl.LwjglRenderer updateUniformLocation
WARNING: Uniform g_Resolution is not declared in shader.
Oct 20, 2010 1:12:15 PM com.jme3.renderer.lwjgl.LwjglRenderer updateUniformLocation
WARNING: Uniform g_NormalMatrix is not declared in shader.
Oct 20, 2010 1:12:15 PM com.jme3.renderer.lwjgl.LwjglRenderer updateUniformLocation
WARNING: Uniform m_VertexColor is not declared in shader.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0xb775f422, pid=8507, tid=2251283312
#
# JRE version: 6.0_20-b02
# Java VM: Java HotSpot(TM) Server VM (16.3-b01 mixed mode linux-x86 )
# Problematic frame:
# C [+0x422] __kernel_vsyscall+0x2
#
# An error report file with more information is saved as:
#... /Projects/hs_err_pid8507.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#
Java Result: 134

What’s your graficcard?

Definitely a graphics card/driver problem.

ATI hadron 4650 http://www.bestbuy.com/site/XFX+-+ATI+RADEON+HD+4650+1GB+DDR2+PCI+Express+Graphics+Card/9254585.p?id=1218069451494&skuId=9254585&st=ati%20465&cp=1&lp=1



I have the newest drivers installed.



–Adam

Well sounds like a problem with your linux / driver then.

Does other opengl2.0 useing software run? (Sorry i don’t have any in mind right now)

All of the other JME3 tests seem to run fine. I’ve been developing using jme3 since early summer. I started with an Nvidia card, but it died for some reason, so I grabbed this ATI quickly at BestBuy to get back to work. I had more problems with the Nvidia card overall. This ATi hasn’t given me much of a problem until now.



I have dual screens, and I’ve just noticed that when I run a JME2 game, it turns off my second screen, even after I close the game. It may just be a weird driver problem.

There’s another card with an issue with the water.

Maybe there’s something wrong with the water?