greetings,
I’ve got the following behaviour.
With the standard wave size the scenery looks like expected:

But when I raise the value to 0.1 (and higher) some strange fractals are fading in (and becoming stronger)

what could that be?
Regards,
ceiphren
nehon
2
what if you bump up the normal map scale?
@nehon: no difference.
I tried normaleScale 10, 100 and 0.1 (wavescale still on 0.1). Same effect.
I made an svn update. The fractals at the edges are gone but I still got the stuff in the center of the scene:

nehon
4
I’ll have to test in the sdk to see if i can reproduce this issue.
There must be something with the normal or height map.
@nehon: greetings. Have you found out anything?
nehon
6
could you try setUseRefraction(false).
this is normally for underwater, but idk why it has some influence when you are above water
@nehon: awesome. Thanks. : )