WaterFilter behaviour

greetings,

I’ve got the following behaviour.

With the standard wave size the scenery looks like expected:

But when I raise the value to 0.1 (and higher) some strange fractals are fading in (and becoming stronger)

what could that be?

Regards,

ceiphren

what if you bump up the normal map scale?

@nehon: no difference.

I tried normaleScale 10, 100 and 0.1 (wavescale still on 0.1). Same effect.

I made an svn update. The fractals at the edges are gone but I still got the stuff in the center of the scene:

I’ll have to test in the sdk to see if i can reproduce this issue.
There must be something with the normal or height map.

@nehon: greetings. Have you found out anything?

could you try setUseRefraction(false).
this is normally for underwater, but idk why it has some influence when you are above water

@nehon: awesome. Thanks. : )