WaterFilter getHeightTexture?

How can I get the height texture of a waterFilter?

Why is there no get-method?

The issue is that this data is in the GPU.

I don’t really see the point in fetching the height texture on the WaterFilter.

Actually you can load it with the asset manager if you need it

assetManager.loadTexture(“Common/MatDefs/Water/Textures/heightmap.jpg”);



If you want the “real” water height, as Normen said, it’s computed on the GPU.

Thanks for the answers.

@nehon said:
I don't really see the point in fetching the depth texture on the WaterFilter.
Actually you can load it with the asset manager if you need it
assetManager.loadTexture("Common/MatDefs/Water/Textures/heightmap.jpg");

I didn't explain enough, sry.
The thing is that I set a custom Height-Texture before and then I want to get the assetName of the texture.
Like it works with Materials...