I'm trying to pull apart QuadWater code and rotating my waterQuad so the water lays flat with the TerrainPage I have created. I don't want the water to go on forever like in some of the demonstration code either.
My code is as follows:
waterQuad = new Quad("waterQuad", 100, 100);
waterQuad.getLocalRotation().fromAngles(90 * FastMath.DEG_TO_RAD, 0, 0);
waterQuad.getLocalTranslation().set(0, 200, 0);
waterEffectRenderPass = new WaterRenderPass(cam, 4, false, true);
waterEffectRenderPass.setWaterPlane(new Plane(new Vector3f(0.0f, 1.0f, 0.0f), 0.0f));
// waterEffectRenderPass.setClipBias(-1.0f);
waterEffectRenderPass.setWaterEffectOnSpatial(waterQuad);
rootNode.attachChild(waterQuad);
waterEffectRenderPass.setReflectedScene(skybox);
waterEffectRenderPass.addReflectedScene(terrain);
waterEffectRenderPass.setSkybox(skybox);
pManager.add(waterEffectRenderPass);
If I don't rotate my quad and I set the Plane's vector to 0.0f, 0.0f, 1.0f it works fine, but the rotation doesn't seem to follow. Help!