Way to know if a TextureRenderer supports FBO

In order to:

  • reduce dynamically texture size to increase framerate if pbuffer implementation is used
  • avoid to instanciate each time LWJGLTextureRenderer in LWJGLDisplaySystem.createTextureRenderer (seems the driver will not start to work with FBO at runtime if it was not supported previously…)  :smiley:



    Regards,

    N.