Weird blender->ogre exporter 2 jme3

Hi buddies



I export my garage model made in Blender using ogreXML exporter. I play with all steps in Hello Assets beginner tuto. I put all garage related stuff (garage.mesh.xml, garage.material and garage_color.png ) in assets/models in my project (i’m using jmonkey IDE). Then i



[java]



Spatial galpao=assetManager.loadModel(“Models/garage.mesh.xml”);

rootNode.attachChild(galpao);



[/java]



and i get…



[java]

15/11/2010 17:00:25 com.jme3.app.Application handleError

SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]

java.lang.NullPointerException

at com.jme3.animation.AnimControl.resetToBind(AnimControl.java:272)

at com.jme3.animation.AnimControl.reset(AnimControl.java:261)

at com.jme3.animation.AnimControl.<init>(AnimControl.java:90)

at com.jme3.scene.plugins.ogre.MeshLoader.compileModel(MeshLoader.java:671)

at com.jme3.scene.plugins.ogre.MeshLoader.load(MeshLoader.java:717)

at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:175)

at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:297)

at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:307)

at mygame.Main.simpleInitApp(Main.java:65)

at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:155)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:102)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:147)

at java.lang.Thread.run(Thread.java:636)

[/java]



What’s wrong? I forget something?

I’m using Blender 2.49 in Ubuntu 10.10

Thax 4

Buddies



Forget it. It’s all in wiki. Sorry.



Thanx again

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