Hi buddies
I export my garage model made in Blender using ogreXML exporter. I play with all steps in Hello Assets beginner tuto. I put all garage related stuff (garage.mesh.xml, garage.material and garage_color.png ) in assets/models in my project (i’m using jmonkey IDE). Then i
[java]
…
Spatial galpao=assetManager.loadModel(“Models/garage.mesh.xml”);
rootNode.attachChild(galpao);
…
[/java]
and i get…
[java]
15/11/2010 17:00:25 com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.NullPointerException
at com.jme3.animation.AnimControl.resetToBind(AnimControl.java:272)
at com.jme3.animation.AnimControl.reset(AnimControl.java:261)
at com.jme3.animation.AnimControl.<init>(AnimControl.java:90)
at com.jme3.scene.plugins.ogre.MeshLoader.compileModel(MeshLoader.java:671)
at com.jme3.scene.plugins.ogre.MeshLoader.load(MeshLoader.java:717)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:175)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:297)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:307)
at mygame.Main.simpleInitApp(Main.java:65)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:155)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:102)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:147)
at java.lang.Thread.run(Thread.java:636)
[/java]
What’s wrong? I forget something?
I’m using Blender 2.49 in Ubuntu 10.10
Thax 4
Buddies
Forget it. It’s all in wiki. Sorry.
Thanx again
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