Hi,
When trying to load a texture image on android I’m getting IOException: outofdata:
E/AndroidRuntime(10772): com.jme3.asset.AssetLoadException: An exception has occured while loading asset: Models/3.png (Mipmapped)
E/AndroidRuntime(10772): at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:261)
E/AndroidRuntime(10772): at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
E/AndroidRuntime(10772): at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
E/AndroidRuntime(10772): at com.jme3.material.plugins.J3MLoader.parseTextureType(J3MLoader.java:266)
E/AndroidRuntime(10772): at com.jme3.material.plugins.J3MLoader.readValue(J3MLoader.java:290)
E/AndroidRuntime(10772): at com.jme3.material.plugins.J3MLoader.readValueParam(J3MLoader.java:411)
E/AndroidRuntime(10772): at com.jme3.material.plugins.J3MLoader.readExtendingMaterialParams(J3MLoader.java:427)
E/AndroidRuntime(10772): at com.jme3.material.plugins.J3MLoader.loadFromRoot(J3MLoader.java:728)
E/AndroidRuntime(10772): at com.jme3.material.plugins.J3MLoader.load(J3MLoader.java:757)
E/AndroidRuntime(10772): at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
E/AndroidRuntime(10772): at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
E/AndroidRuntime(10772): at com.jme3.asset.DesktopAssetManager.loadMaterial(DesktopAssetManager.java:394)
E/AndroidRuntime(10772): Caused by: java.io.IOException: outofdata
E/AndroidRuntime(10772): at com.jme3.texture.plugins.AndroidNativeImageLoader.load(Native Method)
E/AndroidRuntime(10772): at com.jme3.texture.plugins.AndroidNativeImageLoader.load(AndroidNativeImageLoader.java:33)
E/AndroidRuntime(10772): at com.jme3.texture.plugins.AndroidNativeImageLoader.load(AndroidNativeImageLoader.java:18)
E/AndroidRuntime(10772): at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
E/AndroidRuntime(10772): ... 15 more
I’m using jme3.1.0 for this
Thanks