What are units for mouse analog listener in jME3?

The application below shows, that mouse X coordinates, returned by inputManager.getCursorPosition() are probably pixels.

Simultaneously, the accumulated value from analogListener is not measured in pixels, and varies from 0 to 0.6.

What are units for it? And is it possible to obtain mouse coordinates in the same units (without shown manual accumulation)?

[java] package tests.com.jme3;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.MouseAxisTrigger;
import com.jme3.math.ColorRGBA;

public class Try_MouseUnits extends SimpleApplication  {

	private static final Logger log = LoggerFactory.getLogger(Try_MouseUnits.class);

	public static void main(String[] args) {
		Try_MouseUnits app = new Try_MouseUnits();
		app.start(); // start the game

	public void simpleInitApp() {
		final BitmapText hudText = new BitmapText(guiFont, false);          
		hudText.setSize(guiFont.getCharSet().getRenderedSize());      // font size
		hudText.setColor(ColorRGBA.Blue);                             // font color
		hudText.setText("");             // the text
		hudText.setLocalTranslation(300, hudText.getLineHeight(), 0); // position

		inputManager.addMapping("RotateX", new MouseAxisTrigger(MouseInput.AXIS_X, true));

		inputManager.addMapping("RotateX_negative", new MouseAxisTrigger(MouseInput.AXIS_X, false));

		inputManager.addMapping("RotateY", new MouseAxisTrigger(MouseInput.AXIS_Y, true));
		inputManager.addMapping("RotateY_negative", new MouseAxisTrigger(MouseInput.AXIS_Y, false));

		AnalogListener analogListener = new AnalogListener() {
			float total = 0;

			public void onAnalog(String name, float value, float tpf) {

				if ("RotateX".equals(name)) {
					total += value;

				} else if ("RotateX_negative".equals(name)) {
					total -= value;
				hudText.setText(String.format("total = %f; x = %f", total, inputManager.getCursorPosition().x));

		inputManager.addListener(analogListener, "RotateX", "RotateX_negative", "RotateY", "RotateY_negative");



When experimenting with rotating a sphere, I noticed, that if speed is set to 10, then rotation was occurring visually exactly as if I was dragging the surface by the mouse. Since initial setup contains camera at a distance of 10 from origin, then the units are probably radians relative to origin, but I see no confirmation for this yet.

The value is arbitrarily divided by 1024 or something to bring it into a range similar to other axes like joysticks, etc…

For dragging things, I would personally use getCursorPosition(). (actually I’d even use a RawInputListener but that’s a separate point)