can anyone explain the bellow error message google doesn't help
#
An unexpected error has been detected by Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x056da8e0, pid=2704, tid=2644
#
Java VM: Java HotSpot™ Client VM (11.0-b16 mixed mode, sharing windows-x86)
Problematic frame:
C [odejava.dll+0xa8e0]
#
An error report file with more information is saved as:
F:Devlopment toolsGame_DevlopmentprojectCrypticShadowhs_err_pid2704.log
#
If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
#
also what could cause
title[one of them says ODE internal error 2] message:invalid operation for geom in locked space (…odesrccollision+kernel.cpp:495)
and
title[ODE internal error 0] message:enabled body not tagged)
mean I'm unable to find the answers through google
could this be due to me loading ten models at a time if so would it be better that if i ever needed to load a lot of models at a time i put it in a thread instead of repeatedly creating and declaring a new gamestate for each one?
Empire Phoenix said:
Well I can't really help you any further, since I havn't looked into the physic joints so far. However at least you now know from where the error comes.
hmm... I don't think thats it i commented out the joint segment and was still receiving an issue
but its odd because i also get the error message below when i run irrisor's test from the physics library could it be my library is corrupted somehow?
#
# An unexpected error has been detected by Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x7c910ac3, pid=3996, tid=3312
#
# Java VM: Java HotSpot(TM) Client VM (11.0-b16 mixed mode, sharing windows-x86)
# Problematic frame:
# C [ntdll.dll+0x10ac3]
#
# An error report file with more information is saved as:
# F:Devlopment toolsGame_DevlopmentworkspacejME Physics 2hs_err_pid3996.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Well I can't really help you any further, since I havn't looked into the physic joints so far. However at least you now know from where the error comes.
Well you are using a Gamestate for lading each model?
Well genral that should not make any problem, even I don't see the sense in loading models in a seperate Gamestate.
Well since I'm not sure what you meant, do you load the Models in a seperate Thread? or in the Init functions? or in the runtime? could you maybee pos the code that is responsible for the loading?
uhm well i don't load the models in separate threads i was just doing a test and since the vurrent final output of loading each gamestate was only a model i just made multiple gameStates.
StandardGame standardGame = new StandardGame("GameControl", StandardGame.GameType.GRAPHICAL, null);
standardGame.start();
try {//skybox
SkyBoxGameState.Manager().setActive(true);
//terrain
CopyOfCopyOflevelTester nex = new CopyOfCopyOflevelTester(0,0);
GameStateManager.getInstance().attachChild(nex);
nex.setActive(true);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Charactertype PLAYER1 = new Charactertype("robot");
PLAYER1.getRootNode().getLocalTranslation().setZ(-1f);
PLAYER1.setActive(true);
Charactertype PLAYER2 = new Charactertype("ninja");
PLAYER2.getRootNode().getLocalTranslation().setZ(1f);
PLAYER2.setActive(true);
Charactertype PLAYER3 = new Charactertype("robot");
PLAYER3.getRootNode().getLocalTranslation().setZ(3f);
PLAYER3.setActive(true);
Charactertype PLAYER4 = new Charactertype("ninja");
PLAYER4.getRootNode().getLocalTranslation().setZ(-3f);
PLAYER4.setActive(true);
Charactertype PLAYER5 = new Charactertype("robot");
PLAYER5.getRootNode().getLocalTranslation().setZ(5f);
PLAYER5.setActive(true);
Charactertype PLAYER6 = new Charactertype("ninja");
PLAYER6.getRootNode().getLocalTranslation().setZ(-5f);
PLAYER6.setActive(true);
Charactertype PLAYER7 = new Charactertype("robot");
PLAYER7.getRootNode().getLocalTranslation().setZ(7f);
PLAYER7.setActive(true);
Charactertype PLAYER8 = new Charactertype("ninja");
PLAYER8.getRootNode().getLocalTranslation().setZ(-7f);
PLAYER8.setActive(true);
Charactertype PLAYER9 = new Charactertype("ninja");
PLAYER9.getRootNode().getLocalTranslation().setZ(9f);
PLAYER9.setActive(true);
Charactertype PLAYER10 = new Charactertype("robot");
PLAYER10.getRootNode().getLocalTranslation().setZ(-9f);
PLAYER10.setActive(true);
Charactertype PLAYER11 = new Charactertype("ninja");
PLAYER11.getRootNode().getLocalTranslation().setZ(11f);
PLAYER11.setActive(true);
Charactertype PLAYER12 = new Charactertype("robot");
PLAYER12.getRootNode().getLocalTranslation().setZ(-11f);
PLAYER12.setActive(true);
Charactertype PLAYER13 = new Charactertype("ninja");
PLAYER13.getRootNode().getLocalTranslation().setZ(13f);
PLAYER13.setActive(true);
Charactertype PLAYER14 = new Charactertype("robot");
PLAYER14.getRootNode().getLocalTranslation().setZ(-13f);
PLAYER14.setActive(true);
Charactertype PLAYER15 = new Charactertype("ninja");
PLAYER15.getRootNode().getLocalTranslation().setZ(15f);
PLAYER15.setActive(true);
Charactertype PLAYER16 = new Charactertype("robot");
PLAYER16.getRootNode().getLocalTranslation().setZ(-15f);
PLAYER16.setActive(true);
Charactertype PLAYER17 = new Charactertype("robot");
PLAYER17.getRootNode().getLocalTranslation().setZ(17f);
PLAYER17.setActive(true);
Charactertype PLAYER18 = new Charactertype("ninja");
PLAYER18.getRootNode().getLocalTranslation().setZ(-17f);
PLAYER18.setActive(true);
//Debugger
final DefineGameState base = new DefineGameState();
base.setActive(true);
I load the model as described in this post
http://www.jmonkeyengine.com/jmeforum/index.php?topic=10683.msg82669#msg82669
Empire Phoenix said:
Do you use any physic?
If can you post the relevant parts? (also the one in the update method)
the only physics i've used so far is here
http://www.jmonkeyengine.com/jmeforum/index.php?topic=10233.msg82665#msg82665
Hm, ok can you maybee post the F:Devlopment toolsGame_DevlopmentprojectCrypticShadowhs_err_pid2704.log completly?
Do you use any physic?
If can you post the relevant parts? (also the one in the update method)