What does [odejava.dll+0xa8e0] mean

can anyone explain the bellow error message google doesn't help



#

An unexpected error has been detected by Java Runtime Environment:

#

#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x056da8e0, pid=2704, tid=2644

#

Java VM: Java HotSpot™ Client VM (11.0-b16 mixed mode, sharing windows-x86)

Problematic frame:

C  [odejava.dll+0xa8e0]

#

An error report file with more information is saved as:

F:Devlopment toolsGame_DevlopmentprojectCrypticShadowhs_err_pid2704.log

#

If you would like to submit a bug report, please visit:

#   http://java.sun.com/webapps/bugreport/crash.jsp

The crash happened outside the Java Virtual Machine in native code.

See problematic frame for where to report the bug.

#



also what could cause

title[one of them says ODE internal error 2]  message:invalid operation for geom in locked space  (…odesrccollision+kernel.cpp:495)



and



title[ODE internal error 0] message:enabled body not tagged)



mean I'm unable to find the answers through google





could this be due to me loading ten models at a time if so would it be better that if i ever needed to load a lot of models at a time i put it in a thread instead of repeatedly creating and declaring a new gamestate for each one?

Empire Phoenix said:

Well I can't really help you any further, since I havn't looked into the physic joints so far. However at least you now know from where the error comes.


hmm... I don't think thats it i commented out the joint segment and was still receiving an issue

but its odd because i also get the error message below when i run irrisor's test from the physics library could it be my library is corrupted somehow? 

#
# An unexpected error has been detected by Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x7c910ac3, pid=3996, tid=3312
#
# Java VM: Java HotSpot(TM) Client VM (11.0-b16 mixed mode, sharing windows-x86)
# Problematic frame:
# C  [ntdll.dll+0x10ac3]
#
# An error report file with more information is saved as:
# F:Devlopment toolsGame_DevlopmentworkspacejME Physics 2hs_err_pid3996.log
#
# If you would like to submit a bug report, please visit:
#  http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

Well I can't really help you any further, since I havn't looked into the physic joints so far. However at least you now know from where the error comes.

Well you are using a Gamestate for lading each model?



Well genral that should not make any problem, even I don't see the sense in loading models in a seperate Gamestate.



Well since I'm not sure what you meant, do you load the Models in a seperate Thread? or in the Init functions? or in the runtime? could you maybee pos the code that is responsible for the loading?






uhm well i don't load the models in separate threads i was just doing a test and since the vurrent final output of loading each gamestate was only a model i just made multiple gameStates.



 StandardGame standardGame = new StandardGame("GameControl", StandardGame.GameType.GRAPHICAL, null);
        standardGame.start();     


           try {//skybox
            SkyBoxGameState.Manager().setActive(true);
            //terrain
             CopyOfCopyOflevelTester nex = new CopyOfCopyOflevelTester(0,0);
                GameStateManager.getInstance().attachChild(nex);
                 nex.setActive(true);
         } catch (Exception e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
         }
         
          Charactertype PLAYER1 = new Charactertype("robot");      
           PLAYER1.getRootNode().getLocalTranslation().setZ(-1f);
          PLAYER1.setActive(true);
         
           Charactertype PLAYER2 = new Charactertype("ninja");
           PLAYER2.getRootNode().getLocalTranslation().setZ(1f);
           PLAYER2.setActive(true);
           
           Charactertype PLAYER3 = new Charactertype("robot");
           PLAYER3.getRootNode().getLocalTranslation().setZ(3f);
           PLAYER3.setActive(true);
           
           Charactertype PLAYER4 = new Charactertype("ninja");
           PLAYER4.getRootNode().getLocalTranslation().setZ(-3f);
           PLAYER4.setActive(true);
           
           Charactertype PLAYER5 = new Charactertype("robot");
           PLAYER5.getRootNode().getLocalTranslation().setZ(5f);
           PLAYER5.setActive(true);
           
           Charactertype PLAYER6 = new Charactertype("ninja");
           PLAYER6.getRootNode().getLocalTranslation().setZ(-5f);
           PLAYER6.setActive(true);
           
           Charactertype PLAYER7 = new Charactertype("robot");
           PLAYER7.getRootNode().getLocalTranslation().setZ(7f);
           PLAYER7.setActive(true);
           
           Charactertype PLAYER8 = new Charactertype("ninja");
           PLAYER8.getRootNode().getLocalTranslation().setZ(-7f);
           PLAYER8.setActive(true);
           
           Charactertype PLAYER9 = new Charactertype("ninja");
           PLAYER9.getRootNode().getLocalTranslation().setZ(9f);
           PLAYER9.setActive(true);
           
           Charactertype PLAYER10 = new Charactertype("robot");
           PLAYER10.getRootNode().getLocalTranslation().setZ(-9f);
           PLAYER10.setActive(true);
           
           Charactertype PLAYER11 = new Charactertype("ninja");
           PLAYER11.getRootNode().getLocalTranslation().setZ(11f);
           PLAYER11.setActive(true);
           
           Charactertype PLAYER12 = new Charactertype("robot");
           PLAYER12.getRootNode().getLocalTranslation().setZ(-11f);
           PLAYER12.setActive(true);
           
           Charactertype PLAYER13 = new Charactertype("ninja");
           PLAYER13.getRootNode().getLocalTranslation().setZ(13f);
           PLAYER13.setActive(true);
           
           Charactertype PLAYER14 = new Charactertype("robot");
           PLAYER14.getRootNode().getLocalTranslation().setZ(-13f);
           PLAYER14.setActive(true);
           
           Charactertype PLAYER15 = new Charactertype("ninja");
           PLAYER15.getRootNode().getLocalTranslation().setZ(15f);
           PLAYER15.setActive(true);
           
           Charactertype PLAYER16 = new Charactertype("robot");
           PLAYER16.getRootNode().getLocalTranslation().setZ(-15f);
           PLAYER16.setActive(true);
           
           Charactertype PLAYER17 = new Charactertype("robot");
           PLAYER17.getRootNode().getLocalTranslation().setZ(17f);
           PLAYER17.setActive(true);
           
           Charactertype PLAYER18 = new Charactertype("ninja");
           PLAYER18.getRootNode().getLocalTranslation().setZ(-17f);
           PLAYER18.setActive(true);
           
           //Debugger
           final DefineGameState base = new DefineGameState();
           base.setActive(true);   



I load the model as described in this post
http://www.jmonkeyengine.com/jmeforum/index.php?topic=10683.msg82669#msg82669
Empire Phoenix said:

Do you use any physic?

If can you post the relevant parts? (also the one in the update method)


the only physics i've used so far is here

http://www.jmonkeyengine.com/jmeforum/index.php?topic=10233.msg82665#msg82665

Hm, ok can you maybee post the F:Devlopment toolsGame_DevlopmentprojectCrypticShadowhs_err_pid2704.log completly?

Do you use any physic?



If can you post the relevant parts? (also the one in the update method)