Just returned to code and trying to run my recently working game I received nice red poema:
AndroidRuntime: FATAL EXCEPTION: GLThread 18355
Process: com.jme.Example, PID: 522
java.lang.AbstractMethodError: abstract method "java.lang.String com.jme3.app.state.AppState.getId()"
at com.jme3.app.state.AppStateManager.attach(AppStateManager.java:142)
at com.jme.Citadel.Cytadela.simpleInitApp(Cytadela.java:369)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:237)
at com.jme3.app.AndroidHarnessFragment.initialize(AndroidHarnessFragment.java:556)
at com.jme3.system.android.OGLESContext.onDrawFrame(OGLESContext.java:334)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1571)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
E/com.jme3.app.AndroidHarnessFragment: SEVERE Exception thrown in Thread[GLThread 18355,5,main]
java.lang.AbstractMethodError: abstract method "java.lang.String com.jme3.app.state.AppState.getId()"
at com.jme3.app.state.AppStateManager.attach(AppStateManager.java:142)
at com.jme.Citadel.Cytadela.simpleInitApp(Cytadela.java:369)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:237)
at com.jme3.app.AndroidHarnessFragment.initialize(AndroidHarnessFragment.java:556)
at com.jme3.system.android.OGLESContext.onDrawFrame(OGLESContext.java:334)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1571)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
In 369 line in my code I see:
stateManager.attach(bulletAppState);
Were something changed since I have been off (± two weeks) ? Whats wrong ?