What model file format do you use?

I'm just starting to get into JME for my next game project and I'm having trouble deciding what graphics file format (md2, dae, obj etc) to use when exporting from blender (mainly for character models so animation is important).



So, what do you guys use and why?









:smiley:

hi!



In my case, I use the exporter of hevee…XML to animate objects and .OBJ to static objects


In my case, I use the exporter of hevee..XML to animate objects and .OBJ to static objects


same here