i want to change my game's graphic quality.
the only thing i know is the texure compression. but is there anything else?
what about texture filter? shader? shadow? and reflections?
and what about model? model's texture are loaded to them without the use of texture manager, how do i adjust models texture quality?
ive been checking out the texture filters. it seems mm_linear + fm_linear gives the best quality.
keep increasing mm makes the texture blury, and reduce it make the texture blocky
so whats the best texure filter? :?
i didnt some research and i think the most efficient filter should be mm_none + fm_nearest since it doesn use mipmap and uses nearest filter.
but the worst quality is actually given by mm_nearest_nearest + fm_nearest. why is this?
whats the most efficient filter, and whats the best quality given filter?
Anti aliasing will make everything look a lot better.
Can't remember how you set it though, a search will probably find it
Gentleman Hal said:
Anti aliasing will make everything look a lot better.
Can't remember how you set it though, a search will probably find it
Im interested in that as well.
If no one knows you could find out yourself by trying every option. If you do, could you perhaps post your results for each setting? Perhaps your research could even be used for the tutorials/docs that are being written.
Darklord said:
Im interested in that as well.
If no one knows you could find out yourself by trying every option. If you do, could you perhaps post your results for each setting? Perhaps your research could even be used for the tutorials/docs that are being written.
yes i could try all the options. but the problem is i cant test the efficiency. i did some research on this topic, and it turns out that nearest filter gives the highest efficiency and linear mipmap gives the best quality. the problem is jme has mm_linear, mm_linear_nearest, mm_linear_linear. the best visual quality is given by mm_linear, but it could be just my taste since it seems that mm_linear_linear should be the best one.
for the fm filter, fm_linear gives a better quality so i assume fm_nearest should give a higher efficiency.
neakor said:
what i really need to know is whats the most efficient texture filter and whats the best quality filter?
Ah sorry, I thought you just wanted to up the quality of the graphics in general.
I'm afraid I don't know anything about texture filters really ://
Bumping this old thread in hopes that someone has resolved the issue with blocky textures.
I've got the same situation as Neakor; I don't use the TextureManager to load textures, they're loaded automatically with my models. The compression artifacts are hideously apparent. There's blotches everywhere. But if I view the graphic through paint (or any other photo viewer) then it looks fine.
By setting this flag:
TextureManager.COMPRESS_BY_DEFAULT = false;
before importing your models will ensure that GUESS_FORMAT_NO_S3TC will be set on all textures that are imported by the models.