I was working on improving bone loading recently, because I found some bugs durin my work on IK constraint.
I mostly fixed them but came accross a problem.
In blender, the bone does not need to have the ‘head’ in the same point as its parent’s ‘tail’.
And it seems like many models tend to use that feature.
I tried to import it in the blender importer, but I found out that the child bone had moved the parent bone’s tail along with it.
Is there any way in jme to make the child NOt to be directly connected to its parent ??
If not, then is it possible that jme will add support for such situations ??
And again, if not, then what should I do with it ??
I can detach such bone from its parent, but I am not sure how animation will work in such case (probably not very good).
I can log a warning and not support such case at all.
Please let me know what you think