We're a 3 man group that has just gotten started with coding in jME. We're gonna make a visualization of indoor scenarios with flooding/water and fire/particles. The user will have a FPS-perspective on things, but it won't be a shooter. My first thought was to start with BaseGame as the starting point (since that's being used in the large and very helpful Flag Rush tutorial), and I've started to make things happen using that class - I've imported a simple collada model, rotated the camera properly, added an FPS-handler etc., but this comment in BaseGame made me think:
No handling of variable frame rates is included and, as a
result, this class is unsuitable for most production applications; it is
useful as a base for applications which require more specialised behaviour
as it includes basic game configuration code.
Do you think the SimplePassGame be more suitable for us to start with? Or could that introduce headaches for us? Maybe I should've figured out this by now, but we're new to game programming all of us, so there are many concepts to learn right now :|
Thanks in advance