What kind of control should i use for an item that an enemy drops when the enemy dies. I’ve tried using rigid body control with a mass, but it goes through the floor. the floor has a rigidbodycontrol with a mass of zero. any suggestions appreciated. thanks
Have you used a MeshCollisionShape for the dropping Items and the Floor?
https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:advanced:physics