What units does scene composer use for rotation

I’m wondering what unit does local rotation use here:

Is it degrees, radians or some quaternion magic I still don’t fully understand?

Degrees… if I didn’t mess up my test :D.

It’s degrees or radians. Can’t tell you without trying/looking at the code.

Just type in 1. If nothing changes it’s degrees, if it rotates nearly ~80? degrees, it’s radians.
It can’t be Quaternions since they have four components and aren’t intuitive to a human :stuck_out_tongue:



Ok thanks to all :wink: