I am creating a turn based strategy game. Ala Alpha Centarui or civilization.
I need to display maps that
Have and display a grid. (and be able to color the border sections of that grid)
Fog of war.
Display various sprites on each grid section (Dirt, rocks, roads, grass, snow, magtube, etc, etc)
For point 3: I’ve looked at the beginning terrain tutorial and it is limited to only 3 textures for splatting. Is there a built in method for creating complicated maps? Or am I just gonna have to create something custom?
If custom. Do I just modify and apply a large image of what I want to a custom mesh… or is there a better way?
If I’m looking at the code for fog filter right… It just adds fog at a fixed distance away.
What I’m wanting is to indicate various squares in the game are not visible to your units. So grey out, or fog squares a, b, c, etc. that aren’t visible to your team.
I might be able to modify that code.