When importing OGRE meshes with animations, the mesh gets twisted

It's moving alright :smiley:

Just like before, except now it got materials working…



Heres how far I'v come, Iv done everything you said on it

<See attached file>

Ah ok…another step I forgot :smiley: (that seems to be the real problem).



Your mesh is scaled down and somehow this seems to be a problem.

Select the mesh and use ctrl-a ('scale and rotation to obdata'). This is applying the object-scale and rotation

to the mesh-data.



Well,…might be possible that all that steps I told you before was not necessary to solve the problem. Nevertheless if you take them in account it might help you once… :smiley:

Indeed, now it works!

All I ever had to do was press ctrl+a

Big Facepalm



XD lawls, well, thanks alot dude!

You'v been a great help! Thanks for your patience :slight_smile:

No problem,…


Thanks for your patience

Haha, something I'm really not famous for... :D

Keep on rocking...

Digging up old topics…could you please make a comprehensive short tutorial or instruction set on this? I am having a similar issue with animation as well.

Thank you!