I do the simple jump method on a physiccharater.
Then when it stops going up, it teleports a bit down as it starts to fall down.
So if I jump up to 3. It will move for no reason to 2 and start falling from there.
I have no method that sets any position in y for the character. Im using it as it was in the example.
I have changed some values tho:
fallspeed 30
jumpspeed 20
gravity 60
and radius on the cylinder shape to .5.
Is it a bug or?