Hi all! This is my very first post here!
I checked out 2.0 using CVS and got it all compiled and running. I am now trying (successfully) to run the Hello tutorials but have had to alter the code to reflect apparent changes between the version Hello's were written with and the version I checked out.
A few questions:
- Where can I find a downloadable copy of the latest manual?
- What is the latest version of jME and does the given manual on the wiki represent that version? 1.0? 2.0? ???
- What is up with jME physics? Is it a seperate library or sub-library or something? An add-on? I couldn't find it for jME 2, so I figured it might be integrated into it now or something?
I don't have a clue!
So anyway, thanks for letting me join the community and I look forward to a lot of commiseration as we learn this exciting tool!
the cvs version is jme 1.0, and the svn version is jme 2.0 which is being developed
see also: http://www.jmonkeyengine.com/wiki/doku.php?id=download
jme physics for jme 2.0 is also in the google code avn repo:
jmephysics is a seperate library for jme which uses ODE as native phsics libary (or alternatively joode/physX)
The best (up-to-date) manual is the jmetest package, which has a small SimpleGame Test for almost every feature in jme.
Some people really like reading manuals, but I found that the literature on jME is nowhere near as helpful as finding all of the appropriate tests that represent what you want to do.
Open the source that you downloaded and look in srcjmetest and you’ll see everything broken into categories. Within that you’ll find some really great tests.
Something to get you going on: SimpleGame is great to start out with. It provides you with a Camera, LightState, ZBuffering, and everything else you could possibly need to get a simple game moving. It’s a different kind of “Framework” that takes care of some annoyances you don’t want to think about when you need to see some results fast.
Just one more thing about jME Physics is that you CAN use jME without jME-Physics, which is a good idea if your game doesn’t require any physics :mrgreen:
A few things to check out: Flag Rush tutorial by MojoMonkey can be found here. And there is a PDF version of the jME User’s Guide in-progress here, although only chapter 1 is currently available.
Thanks guys! I appreciate the info!
I think I'm going to try some SimpleGame stuff and then try building FlagRush!
This is so much better than the first games library I used back in time for DJGPP: "Allegro". Anybody remember it? Is Allegro even still going? That may be off topic, so NM!