Hi,
I am developing a car racing game but I am unsure of which class to use for creating a race track. I have tried using a TerrainBlock but as far as I can gather this cannot have curved edges, therefore no rounded corners.
The other option I thought of is to construct the track from a TriMesh. Are these my only options?
Also, if I do use TriMesh is there some easy way to append one TriMesh to the end of another one (so the track can be split into sections)?
Thanks,
d418rf
I tried using the extrusion class except I couldnt get it to work properly. The test class didnt render properly either. I decided to attempt using TriMesh instead. I got there in the end! I just hope i dont need to change the shape of it!!
One problem with doing it this way I I dont know if I can have hills in my track (how can it detect if Im going uphill and move the car accordingly?) but I can settle for that.
Thanks for the help,
d418rf
hmm, which Test do you mean? The one in jME Physics 2? What's wrong with it?
irrisor said:
hmm, which Test do you mean? The one in jME Physics 2? What's wrong with it?
My apologies, I was thinking of a different test when I said that :-o