When I load image and attach it to mesh without flipping it,
it is displayed bottom up.
Why is this happening? Why do I have to flip image?
I'm just curious about it.
My guess is because y is flipped in OpenGL compared to most 2D rendering.
When I load image and attach it to mesh without flipping it,
it is displayed bottom up.
Why is this happening? Why do I have to flip image?
I'm just curious about it.
My guess is because y is flipped in OpenGL compared to most 2D rendering.